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1995's Mortal Kombat is a bad movie that fans still love โ€” and that matters

By Marcus Webb6 min read
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1995's Mortal Kombat is a bad movie that fans still love โ€” and that matters

A new IGN flashback review argues the 1995 Mortal Kombat film fails as cinema but succeeds as a faithful, fun adaptation that fans cherish.

The 1995 live-action adaptation of Mortal Kombat is not a good movie. The plot is thin, the character development is nearly nonexistent, and the visual effects have aged about as well as a bucket of milk left in the Outworld sun. But a new flashback review from IGN argues that none of that really matters โ€” because the movie understood exactly what fans wanted, and it delivered.

What the movie got right

According to the review, hosted by IGN's Mitchell Saltzman and featuring discussion with fellow editor Scott Kalora, the defining quality of Paul W.S. Anderson's film is that it fully embraced its source material. At a time when most video game adaptations acted ashamed of their origins โ€” changing characters, ditching iconic elements, and sanding off anything that might feel too "game-y" โ€” Mortal Kombat leaned directly into the camp, the one-liners, and the martial arts action that made the franchise a phenomenon in arcades and on home consoles.

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"While other video game movies seem to do everything they could to distance themselves from their own source material, most of the vitally important elements of Mortal Kombat are accounted for here," the review states. "You've got a martial arts tournament with the fate of the world at stake. Wild special moves, cheesy one-liners, and of course violent fatalities, or at least as violent as you could really get on a PG-13 rating back in 1995."

The combat itself is singled out as excellent. The choreography is clever, the martial arts are impressive, and the actors โ€” many of them legitimate martial artists โ€” sell the action in a way that CGI-heavy modern blockbusters often cannot. The film respects the visual language of the games without being slavish to them, creating fight sequences that feel like they belong in the Mortal Kombat universe.

Where it falls short as cinema

But the review doesn't pretend the movie holds up as a piece of filmmaking. Saltzman notes that the plot essentially amounts to "a few short paragraphs" from the two games that existed at the time, and the screenwriters did little to expand on that foundation. The core trio of heroes โ€” Liu Kang, Johnny Cage, and Sonya Blade โ€” are thrown together with no organic relationship building. By the final act, the movie expects us to believe these characters would risk everything for each other, even though their interactions up to that point have mostly consisted of sniping and practical jokes.

"There's absolutely no work done to build those relationships," the review says. The most memorable interactions include Liu Kang tossing Johnny Cage's suitcase into the water after being mistaken for a baggage handler, and Johnny telling Sonya to call his agent while she's trying to radio for help. That kind of banter is fun in isolation, but it doesn't create the emotional stakes the climax demands.

The cast saves it

What the movie lacks in writing, it makes up for in casting. Several performances are widely praised in the review and in broader fan culture. Kiri Hiroyuki Tagawa's Shang Tsung is described as "absolutely iconic" and is credited with setting the blueprint for the character in the games that followed. Everything from his venomous delivery to his vicious facial expressions to the way he fights makes him a menacing, unforgettable villain. "You can't wait to see him finally get taken down," Saltzman says.

Robin Shou's Liu Kang is also singled out. He nails the look, carries a natural down-to-earth vibe, and has the martial arts skills to make his character's role as Earthrealm's champion believable. The supporting cast, including Linden Ashby as Johnny Cage and Bridgette Wilson as Sonya Blade, hit the right notes even when the script gives them little to work with.

Practical effects that still impress โ€” and CGI that doesn't

One of the most interesting segments of the discussion focuses on the creature effects, particularly the character of Goro. In an era when practical puppetry was at its peak โ€” think The Dark Crystal or the Teenage Mutant Ninja Turtles movies โ€” Goro stands out as a remarkable achievement. The film used a combination of a suit performer, a puppeteer controlling the arms, and robotic facial movements to create a character that feels physically present and imposing.

"It's very clearly a puppet, but it's a good puppet," the review notes. The only time the effect strains credibility is during action sequences, where Goro moves too slowly to sell the idea that he could defeat a martial arts champion.

On the other hand, the computer-generated imagery has not aged well. The fight with Reptile is singled out as "the only sort of inexcusable use of CG" in the film. While Mortal Kombat launched at a time when CGI was still finding its footing in movies, the gap between the excellent practical work and the dated digital effects is jarring.

The soundtrack: The element that will never die

No discussion of the 1995 Mortal Kombat movie is complete without mentioning its music, specifically the track "Techno Syndrome" by The Immortals (often misattributed as the Mortal Kombat theme). The review calls it "probably the most enduring element of the 1995 Mortal Kombat movie." The song kicks in over the opening logos and returns during the climactic final battle between Liu Kang and Shang Tsung, turning an otherwise modestly scaled fight into something that feels like a final boss encounter. "It rocks," Saltzman says. "Perfectly setting the tone at the start."

Who should watch this movie today?

The review's final verdict is nuanced. Saltzman says he would not recommend Mortal Kombat to any average moviegoer looking for a conventionally good film. The story is flimsy. Character development is virtually nonexistent. Many of the effects don't hold up. But for fans of the series, or of video games in general, the movie captures the spirit of the franchise.

"These games are all about having fun, and so is the movie," Saltzman concludes. "It nails the most important parts of bringing a fighting game to the big screen."

Kalora, who says he had never seen the full movie until this review, offers a more skeptical but still appreciative take. He enjoyed the middle portion of the film โ€” the tournament fights โ€” but felt the pacing dragged in the first act and after the tournament concluded. Still, he describes himself as genuinely entertained, even if he recognizes the film's flaws.

Why the movie endures

The conversation around Mortal Kombat 1995 is really a conversation about what we ask of video game adaptations. The film industry spent decades trying to turn games into respectable cinema, often by stripping away the very things that made the games popular. The 1995 Mortal Kombat took the opposite approach: it aimed to be a fun, slightly cheesy martial arts movie that reminded you of the games you played in the arcade. It succeeded at that goal so thoroughly that even today โ€” after superior adaptations like Detective Pikachu, the Sonic movies, and The Super Mario Bros. Movie โ€” this 30-year-old film remains a touchstone.

"If it hits you at the right time, you're going to love it forever," the review says. "But if you miss that window, honestly, don't even bother."

That's probably the fairest assessment. Mortal Kombat is not a movie for people who want great cinema. It's a movie for people who remember shouting "Finish him!" at a CRT screen, who practiced the fountain fatality in the schoolyard, and who still get a little pulse of adrenaline when that bassline drops. By that standard, it's perfect.

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Marcus Webb

Staff Writer

Marcus covers video games, esports, and gaming hardware. Two decades of industry experience.

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