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Above Land: Rhapsody combines rogue-lite action with surreal weaponry and teamwork

By Zoe Harmon7 min read
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Above Land: Rhapsody combines rogue-lite action with surreal weaponry and teamwork

Above Land: Rhapsody is a co-op rogue-lite blending fantasy swordplay and absurd weapons like basketballs and guitars for chaotic, creative fun.

The rogue-lite genre has long thrived on its unpredictability, but Above Land: Rhapsody takes this unpredictability to a whole new level. Developed by Flying Amateurs, this upcoming title combines chaotic combat, absurd weapon choices, and three-player co-op action. Previewed recently at the Billy Billy First Look event in Shanghai, the game is shaping up to be a colorful and playful evolution of the rogue-lite experience, complete with a surreal arsenal and unexpected mechanics.

Fantasy Meets Playground Madness

Set in a whimsical world above the clouds, players in Above Land: Rhapsody assume the role of a child who transforms into a warrior during combat sequences. When not battling, you prepare for missions aboard an interdimensional ship bustling with quirky NPCs like an alchemist, a chef, and a tailor. These interactions allow you to trade items, cook buffs for combat, and tailor your character's appearance with hats and goggles. The most critical NPC is the blacksmith, who crafts what can only be described as one of the most bizarre arrays of weaponry in gaming.

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While classic fantasy staples like swords, bows, and daggers are available, the real highlight lies in the unconventional options. Players could wield a folding chair à la professional wrestling or even a basketball, dunking on goblins as if they were hoops. There’s also a yo-yo, an electric guitar, and apparently more than 30 weapons planned for the final game. The inclusion of items like the electric guitar introduces distinct mechanics—for example, players strumming in rhythm deal more powerful projectile-based attacks, blending guitar solos with gameplay.

Flying Amateurs’ overtly eclectic approach ensures that Above Land: Rhapsody stands out as not merely a combat-heavy RPG but a whimsical, creative playground. It’s an approach that feels rooted in childlike imagination, echoing the theme of a young protagonist lost in a world of their own fantastical making.

Pop-Up Worlds With Relentless Action

Combat unfolds via a magical pop-up book that transports players into arenas made of floating landscapes. Each mission consists of four enemy waves followed by a boss fight, often delivering 30 minutes of frenetic mayhem. What sets the game apart is the variety in gameplay modifiers—there are already 1,000 planned for the full game. These modifiers range from electrifying weapons to growing your character’s size for more powerful but slower attacks. Transforming enemies into sheep or killing foes with shouted commands via a microphone adds yet more absurdity to the mix.

The arenas themselves are bursting with interactable elements. Statues scattered across the terrain grant temporary buffs when activated, though some require keys or puzzles to unlock. Another addition is the Wobbo—a small companion with dual functionality. It can act as an autonomous battler or temporarily transform you into a powerful monster.

While these mechanics add depth, they also overwhelm. Players in the demo build may struggle to make sense of everything unfolding mid-battle, from statues to the abundance of consumables needed to interact with these systems. Flying Amateurs has acknowledged this and promises an expanded tutorial in the full release to guide players through the chaos.

Co-Op With Flair

Though the demo mostly focused on solo play, Above Land: Rhapsody’s multiplayer possibilities are where it could truly shine. In the final version, up to three players will be able to team up, promising synergistic systems designed to enhance collaboration. For instance, two players wielding basketballs might pass the ball back and forth, creating a damaging whirlwind before finishing enemies with an alley-oop dunk. Other imaginative combinations hinted at include guitarists playing harmonized solos to melt enemies’ faces or yo-yo users weaving elaborate attack nets.

The developers see teamwork as core to the game’s identity, but these exciting multiplayer scenarios remain mostly conceptual thus far. Flying Amateurs has hinted at item-sharing mechanics and complementary abilities between players, but these features were not yet implemented in the demo build.

A Combat Design That Impresses

Beyond its unique weaponry, Above Land: Rhapsody offers straightforward yet rewarding combat mechanics. Each weapon boasts two special abilities on cooldowns, lending players endless experimentation opportunities. The broadsword, for example, can deploy an automated turret for support, turning the tide in dense skirmishes. Meanwhile, the folding chair pulls enemies into a makeshift wrestling ring, adding a chaotic cinematic flair to battles.

Flying Amateurs doesn’t just focus on utility; they emphasize creativity. Each weapon offers unique handling and playstyles. The electric guitar, as noted earlier, is not simply a weapon but a rhythm game in disguise, rewarding precise strumming with powerful effects. Similarly, the Soul Breaker hammer’s massive swings provide a stark contrast in pacing, carving out sections of gameplay that feel deliberately heavy-hitting against faster weapons.

Early Stumbles With Potential to Succeed

The preview build of Above Land: Rhapsody hints at endless creativity but isn’t without hurdles. Managing its many systems and mechanics felt overwhelming to some during early testing. Additionally, while the core combat is instantly engaging, the varying depth of interactions, from consumables to item customization, may leave unprepared players either lost or underutilizing the game’s potential.

That said, Flying Amateurs’ ambition is clear. The charming premise of a child’s imagination shaping both the world and its mechanics allows for unparalleled whimsy. If the developers iron out accessibility issues and build on the co-op interplay teased in this demo, Above Land: Rhapsody could redefine how players experience rogue-lites.

What Comes Next?

Above Land: Rhapsody currently has no confirmed release date, and expectations are tempered with curiosity about the game’s narrative ambitions and future gameplay variety. Will it maintain its energetic burst of creativity across different combat arenas? Will the story of a child adventuring through fantastical pages become as compelling as its combat?

These questions linger, but what is clear even at this early stage is that Above Land: Rhapsody has immense potential. With its absurd yet finely tuned combination of combat, exploration, and humor, the game could deliver a unique experience when it finally launches. For now, we’ll have to wait to see how this wild adventure through a cloud-filled dreamscape evolves.

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Zoe Harmon

Staff Writer

Zoe writes about game releases, indie titles, and gaming culture.

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