BeastLink announced as multiplayer Kaiju destruction game from Grove Street Games

Grove Street Games reveals BeastLink, a multiplayer monster destruction sim where players control Kaiju in sprawling cities. Closed beta starts May 8.
Grove Street Games, the developer known for its work on mobile and console ports, has pulled back the curtain on a new original title. BeastLink is a multiplayer monster destruction simulation game that puts players in control of towering Kaiju as they rampage through sprawling cities. The official reveal trailer, released this week, offers the first look at the game's premise, scale, and early 2025 plans.
BeastLink casts players as one of four distinct Kaiju types, each offering unique playstyles. The objective is not simply to smash everything in sight, though that is a core activity. Players explore large urban environments while under the authority of larger-than-life monsters set on causing mass destruction. The twist is that you are not alone: other players control rival Kaiju and human combatants, all competing for resources. You will need to fight enemy human military forces and other Kaiju to secure territory and survive.
The reveal trailer, published alongside an official announcement, shows a cityscape under siege by multiple giant creatures. Debris flies, buildings crumble, and energy beams arc across the sky. Grove Street Games has not yet shown extended gameplay footage, but the premise is familiar to fans of the Kaiju genre: you are the monster, and the city is your playground.
BeastLink is scheduled to launch on PlayStation 5, Xbox Series X|S, and PC via Steam. A specific release date has not been announced, but players can already sign up for a closed beta that kicks off on May 8. The beta sign-up page is live now, and interested players can register through the game's official website or Steam page.
Grove Street Games is best known for adapting Grand Theft Auto and other Rockstar titles to mobile platforms, as well as working on the controversial Grand Theft Auto: The Trilogy – The Definitive Edition. BeastLink represents a rare original IP for the studio, and a move into full-scale console and PC development rather than porting work. The shift to an action-multiplayer title with a destruction-simulation angle suggests the studio is looking to carve out its own identity.
The Kaiju genre has seen a resurgence in recent years, with titles like War of the Monsters on older consoles and more recent indie efforts such as Kaiju Panic and Gigantic. BeastLink distinguishes itself by emphasizing multiplayer competition and cooperative elements, though the exact match structure is not yet detailed. The presence of human combatants as an active faction, rather than just passive environmental hazards, adds a strategic layer: players must decide whether to bully the military or focus on other monsters.
With a closed beta only a few months away, Grove Street Games is moving at a measured pace. The beta will likely help the team balance the four Kaiju types and refine the destruction physics. Given the studio's experience with optimization across different hardware, performance on PS5 and Xbox Series X|S should be solid. The PC version will presumably offer higher frame rates and graphical fidelity.
For now, the reveal is a strong hook. The trailer shows a colorful, high-destruction sandbox that invites experimentation. The idea of controlling a monster in a competitive multiplayer setting is not new, but BeastLink appears to lean into simulation rather than simple brawling. The focus on resource management and territory control suggests a layer of strategy beneath the carnage.
Fans of the genre should keep an eye on the closed beta sign-ups. The beta starts May 8, and space may be limited. Grove Street Games has not mentioned whether progress will carry over to the full release, but early access is often a good way to shape the final product.
BeastLink is coming soon to PlayStation 5, Xbox Series X|S, and PC via Steam. More details, including pricing and a full launch date, are expected in the lead-up to the closed beta.
Staff Writer
Zoe writes about game releases, indie titles, and gaming culture.
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