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Company of Heroes 3's Dare & Destroy DLC brings four new Battlegroups to Steam

By Zoe Harmon5 min read
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Company of Heroes 3's Dare & Destroy DLC brings four new Battlegroups to Steam

Company of Heroes 3's Dare & Destroy DLC is out now on Steam with four new Battlegroups, fresh cosmetics, and the 2.4.0 update for balance and gameplay.

Relic Entertainment has released the Dare & Destroy DLC for Company of Heroes 3, and it is available now for PC on Steam. The expansion adds four new Battlegroups, a batch of new cosmetics, and arrives alongside the 2.4.0 game update, which introduces balance changes and gameplay improvements. The official Dare & Destroy DLC launch trailer accompanies the release and puts the new strategic options front and center.

Company of Heroes 3 is a real-time strategy game and the third mainline entry in Relic's long-running series. The franchise has spent its lifetime as one of the genre's most recognizable names, known for squad-driven tactics and a competitive multiplayer scene. The Dare & Destroy DLC aims squarely at that audience: players who care more about how the game plays than how it looks.

Four new ways to build an army

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The heart of the DLC is its Battlegroup content. Battlegroups are the specialization options that shape how a faction plays in a given match. They commit a player to a particular style and open access to specific units, call-in abilities, and upgrade paths. Choosing a Battlegroup is one of the most consequential decisions in the pre-match setup, because it sets the terms of the engagement before a single shot is fired. A player who picks for early pressure plays a different game than one who builds toward a strong late-game army, and the options themselves are what separate the two approaches.

The system continues a tradition that has run through the series since its earliest days, letting players customize their approach instead of locking them into a single build order. Adding four new Battlegroups is a serious injection of variety. A community that has spent months learning the existing options now has four new plans to fold into its own and four new matchups to work out.

The DLC's name, "Dare & Destroy," hints at an aggressive bent. The full composition of each Battlegroup is something players will have to test in-game, but the direction is clear: this content favors players who want to take the initiative. That is a deliberate design bet. Deploying four new Battlegroups at once gives players a broad new toolbox to explore instead of a single addition that can be absorbed quickly, creating a short window in which the ladder is wide open. Players will spend the coming weeks probing the new options in custom matches and ranked play before any consensus forms.

A balance patch at the right moment

The 2.4.0 update matters as much as the DLC itself. Balance changes are the engine of a long-lived competitive RTS. They decide which units are worth fielding and which strategies the ladder rewards. A small numerical adjustment can ripple through the metagame, shifting the matchups players see from week to week. The team at Relic has to weigh multiple factions, units, and abilities against each other, and every content addition shifts those relationships.

Shipping balance changes and gameplay improvements alongside new Battlegroups is a deliberate move. The new content will disturb the status quo on its own; the 2.4.0 patch gives Relic a chance to tune the game around that disruption. For competitive players, the combined drop matters most. The patch resets assumptions. Old strategies may not hold, and the community will spend the next few weeks figuring out what replaces them.

The gameplay improvements in 2.4.0 are the quieter half of the update, but they carry their own weight. A game that asks players to juggle squads, abilities, and map objectives under time pressure lives or dies on the smoothness of its mechanics. Where the balance pass changes what works, the quality-of-life side changes how the game feels to play. Players will notice the difference within their first few matches after the update, even if they cannot name the specific fix.

Cosmetics without the cost

The new cosmetics round out the package. Visual personalization has become a standard part of the modern RTS content cycle, and Company of Heroes 3 is no exception. Cosmetic items let players put a personal mark on their forces without affecting the underlying balance, which makes them a clean addition to a patch that is already busy changing how matches play out. On the multiplayer side, cosmetics also make a community visible. Players advertise their investment in a game through the way their forces look on the field, and a fresh batch of options gives veterans something new to display while they test the Battlegroup changes.

Who should care

The players who will get the most from this drop are the ones still grinding Company of Heroes 3 on Steam, plus the lapsed players who have been waiting for a reason to reinstall. Four new Battlegroups expand the strategic sandbox. A balance pass refreshes the ranked experience. Launch week is the best time to jump in, because the metagame will be at its most unsettled: nobody has solved the new content yet, and early experimentation tends to reward the bold.

For a real-time strategy game, content drops like this are how the title stays vital between expansions. The Dare & Destroy DLC and the 2.4.0 update together give the existing community a reason to keep playing and give returning players a clear point of re-entry. The combination is straightforward: new playstyles, new cosmetics, and a newly tuned version of the game in one launch.

Whether the four Battlegroups turn out to be meta-defining is a question only the player base can answer. The tools are in hand. The next step is getting on Steam and putting them to work on the battlefield.

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Zoe Harmon

Staff Writer

Zoe writes about game releases, indie titles, and gaming culture.

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