Invincible’s Conquest Joins the Fight with A Detailed Breakdown

The official deep dive into Conquest for Invincible: VS reveals a faithful, over-the-top adaptation of this menacing fan favorite.
The latest trailer for Invincible VS offers a detailed look at Conquest, one of the series’ most terrifying antagonists, in its new fighting game. With a heavy dose of inspiration from Invincible’s third season and the original comics by Cory Walker and Ryan Ottley, the team behind Invincible VS has gone above and beyond to make Conquest as true to his source material as possible. Each of his moves is packed with visceral detail that fans of the show and comics will immediately recognize.
Faithful to the Source Material
Conquest isn't just another character. He’s a walking nightmare for fans of the series, and the developers have clearly spared no effort in bringing his ferocity to life. According to the team, they heavily referenced Invincible season 3, specifically episode 8, for Conquest’s attacks, animations, and even his taunts to ensure fans of the franchise see their favorite moments digitally recreated.
Some moves, it seems, are almost shot-for-shot replicas of his screen appearances. For example, his standing medium punch references the time he impaled Eve, while one of his crouching moves recalls when he broke Mark’s leg. Even his taunt is a nod to his brutal theatrics, as he spits blood into a heart shape after flying into space—a direct callback appreciated by eagle-eyed fans.
His Fighting Kit: Power Meets Utility
Conquest’s move-set combines relentless aggression with surprising versatility. His kit draws deeply from his appearances in both the comics and the animated adaptation, making him a lethal yet complex character. For those interested in the technical details, here’s a closer look at what sets him apart:
- Special Moves: His neutral special is described as starting as a simple wall attack, but it can evolve depending on how it's used. When performed at a distance, it builds strength and grants him armor, making him an imposing figure even in a defensive stance.
- Uppercut Down Special: One of the highlights of his gameplay is his down special. This striking uppercut not only covers significant space but can also force opponents to stay on edge, as Conquest players can call in an assist even if the move gets blocked.
- Super One: "So Lonely": A balanced ability that includes homing functionality, allowing for creative setups even when Conquest is not in full attack range.
- Super Two: Pushing his oppressive aura further, Conquest’s Super Two lets him drag the opponent across the arena floor. This particular move benefits from a methodical setup, providing runway for extra hits and additional damage.
Multiple developers highlight his toolkit’s synergistic design, emphasizing that Conquest works both as a strong standalone character and a supportive team player. His boost dash speed and air mobility make him particularly adaptable, with the ability to dominate in point position while setting up for clever mix-ups and high-damage bursts.
A Build for Every Player
Conquest’s versatility extends beyond his solo capabilities. While developers suggest he’s most effective as a lead (point) fighter due to his damage potential and mobility, Conquest fits seamlessly into various team compositions. For players with a specific taste, the "build your team your way" design philosophy shines with Conquest. Whether used with traditional fighters or exclusively alongside other Viltrumite characters, his inclusion always feels natural.
More competitive players will still appreciate the finer points of customization. He easily complements aggressive formations, particularly when paired with similarly domineering characters like Battle Beast. His ability to apply constant pressure, take advantage of assists, and force opponents into difficult positions makes him an omnipresent threat in any match.
The Lore Factor
For lore enthusiasts, Conquest’s appearance alone is enough to generate buzz. His hyper-violent demeanor, combined with the depth of Invincible’s storytelling, provides a strong narrative hook for fans invested in seeing their favorite characters faithfully translated to a new medium. One of the developers even mentioned playing with all Viltrumites on the same team to celebrate their shared narrative ties: "They’re very aggressive and they like one thing: kicking ass."
His animations are another standout. Compared to other characters, the design team dedicated extra effort to ensuring that Conquest’s expressions are exaggerated to emphasize his larger-than-life presence. This attention to detail underscores his role as both a character who "makes you sweat" and a menacing figure perfectly suited to Invincible VS’s tone.
Why Conquest Matters in Invincible VS
Conquest’s inclusion isn’t merely about fan service. It continues a growing trend in fighting games: designing characters who are more than tools for gameplay. Here, Conquest serves as a touchstone for Invincible fans who value faithfulness to the series’ tone and mythology. Every guttural punch or taunting smirk is meant to pull the player deeper into the world of Invincible and test their skills against the series' most formidable bruisers.
Final Thoughts
The deep dive into Conquest showcases how Invincible VS aims to balance competitive gameplay with its rich narrative roots. Each move and animation is laced with references, ensuring that the character appeals not just to the hardcore fighting community but also to fans of Invincible’s nuanced storytelling. Whether you’re an aggressive player looking for big openings or a lore aficionado aiming to recreate your favorite high-stakes battles, Conquest fights like the juggernaut he is—in every sense.
Invincible VS continues to expand its roster with characters as multidimensional as Conquest. For fans of the franchise, the meticulous attention to his design stands as a strong indicator of what the game seeks to achieve: a blend of unrelenting action and reverence for its source material.
Staff Writer
Marcus covers video games, esports, and gaming hardware. Two decades of industry experience.
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