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Saros gameplay preview: features, mechanics, and first impressions

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Saros gameplay preview: features, mechanics, and first impressions

Explore Saros, a new sci-fi roguelike from Housemarque, featuring dynamic combat, permanent upgrades, and a rich storyline. Check out the first biome.

Housemarque, known for their critically acclaimed roguelike Returnal, is back with another ambitious title—Saros. In a recent gameplay preview, we got a 15-minute glimpse of the game showcasing its dynamic combat, detailed visuals, and compelling mechanics. With a familiar roguelike foundation and new accessibility choices, Saros aims to expand its reach to a wider audience. Let’s dive into what the first biome, Shattered Rise, reveals about the upcoming release.

The world of Saros: Setting and story

Saros unfolds on the mysterious planet of Carcosa, where human crews have been sent to mine a valuable resource called Lucenite. You play as Arjent Devraj, a member of the Sultari faction. Tasked as the fourth crew to visit the planet, your mission is to uncover the fate of the previous expeditions while navigating the planet's dangers. The preview highlights remnants of abandoned camps, adding to the eerie mystery surrounding Carcosa. The story, as teased by developer Housemarque, is designed to be their most ambitious narrative yet.

Core gameplay mechanics

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Dynamic combat

Combat in Saros is smooth, fast-paced, and strategic, blending responsive mechanics with a variety of weapons. From pistols to tactical rifles, each offers distinct advantages. The tactical rifle, for instance, boasts a high rate of fire and range, making it a strong choice in the boss fight featured in the preview. The gameplay also incorporates:

  • Shield mechanics: Arjent carries the Sultari shield, which can absorb enemy projectiles and fire them back.
  • Adrenaline system: A rising adrenaline level builds up power as long as you avoid damage, but resets if hit, much like Returnal's risk-reward system.
  • Active reload: Borrowing from games like Gears of War, Saros features an active reload mechanic allowing for quicker reloading with precise timing.

Exploration and progression

The semi-procedural level design ensures each run through Carcosa feels fresh while retaining some familiarity. Shattered Rise, the first biome, balances exploration and progression with hidden areas and optional paths. Some areas are gated by unlockable abilities, such as a grapple hook or super jump, hinting at certain Metroidvania elements.

Another key mechanic is resource collection. Lucenite serves as the game's upgrade currency, allowing players to permanently enhance stats, such as health and shields, at the end of a run. This makes Saros more forgiving than Returnal, easing the challenge curve while retaining the roguelike difficulty.

Boss fights: A highlight of the preview

The climax of the first biome is a multi-phase boss fight, which showcases Saros' mix of combat strategy and cinematic presentation. Players must first destroy structures around the boss to expose its weak spots—then unleash firepower while using the shield to reflect projectiles.

The fight escalates in difficulty with increasingly dense projectile patterns. Players are encouraged to dodge, absorb incoming blue particles, and time their attacks carefully. The preview also hinted at mechanics like corrupted projectiles, which become a greater threat during the biome's Eclipse phase.

Despite the challenge, Housemarque softens the stakes by offering upgrades like a second-chance revive. This accessibility choice reflects their intention to make Saros less punishing than Returnal, broadening its appeal.

Visuals and performance

Running at 4K 60fps on the PlayStation 5, Saros impresses with its detailed environments, smooth animations, and particle effects. The Eclipse phase is visually dramatic, transforming the atmosphere with corrupted red and yellow hues. If the game already looks stellar on the base PS5, players can expect further enhancements on the PS5 Pro.

Similarities to Returnal and what sets Saros apart

While Saros shares DNA with Returnal—procedural generation, rogue mechanics, and heavy sci-fi influences—it sets itself apart in the following ways:

FeatureSarosReturnal
Player upgradesPermanent progression systemsNo permanent upgrades
Narrative focusRich storytelling and character-driven plotAmbiguous and cryptic narrative
AccessibilityEasier difficulty customizationSteep challenge levels throughout

By introducing permanent upgrades and toning down difficulty spikes, Saros may appeal to players who found Returnal too punishing.

Practical takeaways

  • Replayability: Procedural maps combined with permanent unlocks ensure an engaging loop.
  • Combat depth: Active reload mechanics and shield functionality make fights strategic and timing-intensive.
  • Accessibility: The addition of permanent upgrades softens the difficulty.
  • Visual fidelity: Saros takes full advantage of current-gen hardware, delivering stunning visual clarity.

Conclusion

From the preview, Saros appears to be an evolved iteration of Housemarque's signature formula. By combining challenging roguelike elements with accessible design choices and a deeper narrative focus, Saros has potential to attract both hardcore and casual gamers. The first biome, Shattered Rise, offers a compelling glimpse of detailed environments, strategic combat, and the promise of an engaging story. Housemarque fans and newcomers alike should keep an eye out as the game approaches its release.

For those interested in sci-fi narratives, challenging gameplay, and dazzling visuals, Saros could be one of the must-play titles on the PS5.

FAQs

What platform will Saros be available on?
Housemarque's Saros is confirmed for the PlayStation 5, with enhancements for PS5 Pro expected.

Is Saros a sequel to Returnal?
No, Saros is not directly linked to Returnal, though it borrows some gameplay mechanics and a similar rogue-inspired approach.

What is Lucenite?
Lucenite is the upgrade currency in Saros, used for permanent character progression after each run.

Does Saros have multiplayer?
There has been no confirmation of multiplayer features as of now, suggesting Saros is a single-player experience.

How long is a typical run in Saros?
The biome preview suggests durations vary depending on exploration and upgrades, but runs appear structured to last about 20–40 minutes in single biomes.

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