Star Wars: Fate of the Old Republic Director Hints at Game Length, Plus Silent Hill Success and Sony's Saros Struggle

Casey Hudson says FOTOR length will be more like Mass Effect than a 300-hour epic. Plus Silent Hill resurgence, Saros sales, and Xbox Gamerscore news.
The galaxy far, far away is getting a new RPG, but players will have to wait a while to see how long the journey actually is. In the latest IGN Daily Fix, director Casey Hudson offered a few carefully measured details about Star Wars: Fate of the Old Republic โ the upcoming title that has generated plenty of speculation since its announcement. While the game could still be years away from release, Hudson confirmed one thing: he knows most people don't want a 300-hour experience, and the final game length will likely align more closely with his work on the Mass Effect series.
Hudson, who served as project director on the original Mass Effect trilogy, said during the interview that he typically doesn't work on a single game for more than four years. That timeline gives fans a rough clue about when to expect more news on Fate of the Old Republic โ likely not soon, but possibly within a window that suggests the project is already well under way. "If that's any indication," the report notes, it gives a sense of the development cycle Hudson aims for. He did not commit to a specific release date or window, and the briefing doesn't mention any platform or launch details beyond the game's existence.
The internet has been buzzing about how massive Fate of the Old Republic might be โ after all, it's a Star Wars RPG set in the Old Republic era, a period rich with lore. But Hudson's comments suggest the team is prioritizing a focused, paced experience over an endless checklist. Mass Effect games typically run between 30 and 50 hours for a standard playthrough, depending on side content. That's hardly short, but it's a far cry from the 300-hour marathons that some open-world RPGs demand. For players who value their time as much as their immersion, that clarity is welcome.
Silent Hill finds its footing
The Silent Hill franchise has had a rough decade โ multiple canceled projects, the disastrous Silent Hill HD Collection, and years of silence from Konami. That appears to be changing. The recent Silent Hill 2 remake and the newly released Silent Hill f are both selling well, according to the briefing. While neither game has a specific sales number attached in the source material, the phrasing "selling well" and the characterization of this as "a turning point for the franchise" suggest Konami has finally found a sustainable path forward for the horror series.
The Silent Hill 2 remake, developed by Bloober Team, was received warmly by critics and fans when it launched last year. Silent Hill f, which takes the series to 1960s Japan with a different creative team, has also drawn attention. The fact that both games are commercially viable indicates that Konami's strategy of licensing its IP to multiple external studios may be paying off. Whether this momentum holds will depend on the quality of future entries, but for now the fog seems to be lifting.
Sony's Saros faces a tougher climb
Not every new release is riding a wave of momentum. Sony's Saros, a third-person action game from Housemarque, is not matching the sales of its spiritual predecessor Returnal โ at least not yet. The briefing notes that the two games released under different circumstances, which is a polite way of saying the market has shifted. Returnal launched as a PlayStation 5 exclusive in 2021, during a period when the console was still building its library and players were hungry for next-gen experiences. Saros, meanwhile, arrives in a more crowded field, with the PS5 installed base mature and competition from other exclusives and third-party blockbusters.
The source does not provide specific sales figures, so it's impossible to say how wide the gap is. But the framing of the story โ alongside brighter news about Silent Hill โ suggests Sony and Housemarque may need to adjust expectations. Returnal was a critical darling and cult hit, but it took time to find its audience. Saros could follow a similar trajectory, especially if post-launch support and word-of-mouth build momentum. Still, the comparison is a reminder that even a well-reviewed game doesn't guarantee instant commercial success.
Xbox players get a new badge of honor
Finally, some lighter news for the Xbox ecosystem. Microsoft has given fans a new way to show off their Gamerscore โ the cumulative achievement point total that has been a staple of Xbox Live since 2005. The briefing does not detail what form this new display method takes โ it could be a profile badge, a shareable card, or an integration with social platforms. But the fact that the company is investing in the feature suggests that Gamerscore remains a meaningful social currency for a segment of the player base. For achievement hunters who have spent years grinding toward six- or seven-digit totals, having a fresh way to flex that number is a small but appreciated quality-of-life update.
And a final note for anyone planning to attend IGN Live 2026: the publication is giving away 30 tickets per day. The code is IGN30PROMO at ign.com/live. No further details on the event are provided in the briefing, but it's a good lead for fans looking to score access.
What it all means
This roundup covers a lot of ground โ from a long-awaited Star Wars RPG that is still in its early stages to a horror franchise clawing its way back, a PlayStation exclusive struggling to repeat history, and an Xbox feature getting renewed attention. The through line is that the games industry is still grappling with expectations โ of length, of quality, of sales. Hudson's comments about Fate of the Old Republic suggest a developer who has learned from the bloat of modern RPGs and wants to deliver something tighter. Silent Hill's revival shows that patience can pay off for a franchise everyone had written off. Saros's slow start proves that even pedigree and technical polish aren't guarantees. And Microsoft's continued investment in Gamerscore shows that sometimes the smallest features generate the most loyalty.
No release date for Fate of the Old Republic has been announced. No sales figures have been released for Silent Hill f or Saros. But the signals are enough to start the conversation.
Staff Writer
Zoe writes about game releases, indie titles, and gaming culture.
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