The May and June games IGN is excited to play

IGN's editors have spotlighted the games they're most excited to play in May and June. The preview is a practical map for your spring gaming plans.
The gaming calendar runs in seasons the way sports do, and right now we are standing at a changeover. The first wave of the year's big releases has come and gone, the summer showcase circuit is about to kick off, and sitting in between is the May and June window. That stretch is where IGN has just aimed its editorial attention, publishing a video preview built around a simple headline: "The games we're excited to play in May and June."
For players, that headline is a useful signal. For the industry, it is a reminder that mid-year can be the sleeper season for games. A preview like this works differently from a news dump. Nobody at IGN is listing every title with a release date. The team is curating, picking the games that have earned real excitement through hands-on time, trailers, and developer momentum. That editorial filter is the value. You are getting a shortlist from people who play more games in a month than most players finish in a year.
The timing is the interesting part. May and June rarely command the same attention as the fall months, when the biggest franchises tend to land. Instead, this window often carries a different kind of energy. It is a stretch where the noise dies down and games get room to be judged on their own terms. For smaller teams and new ideas, that can be a gift. For players, it is a chance to catch up before the next wave of big releases demands your attention.
The actual picks are in IGN's video, and the full rundown is worth your time if you want specifics. But the larger point stands even before you watch. The games that earn a spot on an anticipation list usually have a visible spark, whether that is a distinctive art direction, a novel mechanic, or a studio with a track record for strange and memorable work. When a publication's editors converge on the same handful of titles, it is reasonable to assume those games have something going on.
One honest caveat: anticipation is not a quality guarantee. Every year, games that top the hype charts arrive with bugs, missing features, or a core loop that does not hold. The inverse is true as well. Plenty of excellent games never make anyone's preview list, and players find them months later on sale. Treat the IGN picks as a starting point, not a verdict. Use them to build a wishlist, set aside a little budget, and clear a slot in your backlog. The games that justify the excitement will show it on release day, not before.
For anyone planning spring and summer gaming, the practical move is to watch the preview, note two or three titles that fit your taste, and skip the rest. Not every game needs to be played at launch. The ones that do are the ones you will still be thinking about after the credits roll. A good preview list helps you find those faster. It saves you from the two biggest failure modes in modern gaming: buying everything out of fear of missing out, or buying nothing out of decision paralysis.
There is a secondary audience for this preview too: the people who make games. Landing on an outlet's most-anticipated list matters for a small studio. It validates months of work, drives wishlists, and can push a title from the edges into the conversation. The May and June window is full of projects like that, games that were never going to headline a major showcase but carry real ambition anyway. A curated preview is one of the few places those projects get an even playing field next to bigger names.
The broader trend is that mid-year is no longer the quiet gap it once was. The summer showcase circuit starts earlier and carries more weight than before, which means attention is divided across more events than ever. A focused editorial video, cut down to the games people are eager to play, cuts through that noise better than a marathon stream of announcements. This preview belongs to that shift: fewer, sharper recommendations replacing blanket coverage.
As you sit down to watch, keep one thing in mind. The games IGN's team is excited about are likely the ones its readers are about to be excited about, and that shared anticipation is the point. The best time to get interested in a game is before it launches, when the community is forming, nobody has solved the game yet, and everyone is learning together. May and June are full of those moments, and this preview is a map to them. The video is live on IGN's YouTube channel, with more coverage to follow for anyone who subscribes. Take the list, skip the filler, and play what looks good to you. The games will be waiting either way, but the conversation around them is best enjoyed in real time.
Staff Writer
Marcus covers video games, esports, and gaming hardware. Two decades of industry experience.
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